![]() excels in everything but speed, he can dish out plenty and lives longer than most other monsters, meaning that the DPS from numbers snaps much later in comparison. **Bandito:** A teir up from Pokey, Banditos are the mainstay brawlers on your team and part of the the backbone of many an invasion, they may not be specialists, but they won’t stall in efficiency anytime soon either. Single Pokeys are also the cheapest way to get rid of a mine or just find out how far those towers can shoot. ![]() Pokeys are a cost-efficient way to do anything their high numbers make up for their individual weakness and their plausible offense/housing space ratio means they can nibble through things as long as they retain numbers. **Pokey:** The swarmer among basics, low housing space, low cost, trained in the blink of an eye. Whether you need something to put into your base defenses, something that can get transit from one job to another or simply don’t want to fuss about in depth type-management and just want to send a group of a single monster type, Basics tend to be the type you should choose – you can hardly ever go wrong with them._ Without the complication of specializing in anything, they fair moderately well in any aspect but are not too stunning in any, they mainly differ by scaling in power and costs. They won’t die too fast, they can dish out some, etc. ![]() ![]() _Grunts: These monsters are the all-rounders. **Pardon the chain of posts, but making it all in one post causes the board to glitch out and ignore fonts and spacings.** Compendium of tactical monsters pre-abilities and with explanations how to use low-teirs even late-game. ![]()
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