![]() It was explained to me that they had experimented with different input before settling on this, but after playing it no other input method seems like it would be as intuitive as this configuration. Right click is reverse, left click is forward, and you move the mouse however you want the car to move, freeing up the other hand to activate nitro and the various weapons on the keyboard. These doubts ended up being without merit as the mouse as a steering wheel works wonderfully. Now, the mouse and keyboard set up is great for the right type of game but I was skeptical when I saw that instead of a controller. The build at PAX used only a mouse and keyboard set up for controls. ![]() The four on four battles are fought on a post apocalyptic roadway while the cars speed across the terrain shooting each other with everything they have. The game play is fast paced action with most matches lasting only a few minutes. Plus only an actual human can stand behind you while playing this game and yell out (while possibly schlockered) “this guy’s a good driver!” It is possible to play the game solo with bots filling in the roles of the other players, but Heavy Metal Machines is meant to be a multi human experience since AI is no substitute for actual human teamwork. Taking influence from Overwatch and Battleborn, each character is best suited for one of the three roles mentioned in the previous paragraph. In addition to each playable character having a distinct metal song, they each have their own distinct appearance, vehicle, and play style. Lastly there is the support role whose focus is to protect and repair the transporter while attacking the enemy vehicles.Īt the current time there are eight players each with their own song, though eventually there will be twelve characters. There are interceptors, who are damage dealing power houses designed to prevent the enemy from delivering the bomb to your base. There is the transporter, whose job is to get the bomb and deliver it to the enemy base. The roles for the battleground are divided into three types. This was done through team work, with each player serving a different role on the team, at least in a perfect world where everyone focuses on team success and doesn’t all try to do the same thing. The objective was to transport a bomb to the enemy team’s base in order to win the round. The build that was available for demo at PAX was a team battle match of four against four. The influence potpourri is the same approach taken with Heavy Metal Machines, which is described as a hero shooter for cars, whose three main influences were League of Legends, Twisted Metal and Rock N’ Roll Racing. Whether it is the operatic male and female singers of Therion, the post rock ambiance infused black metal of Clad in Darkness, the folk music elements of Agalloch, or the face melting accordion solos of Finntroll, all these diverse elements come together to form something enjoyable from a varied source of influences. An ongoing trend in heavy metal music is to take several different styles of music and incorporate them into a metal format. ![]()
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