![]() ![]() Save the basic skin in our working folder as “Skin.pcx”. If you use unusual colors, it may not appear correctly in software rendering mode (you can see this with my “Violet” skin). Choose a color palette that uses similar colors to the exsisting skins. Once your skin is designed, you must save it as a 256-color. Also note that Kiera’s skin has a few more patches that are harder to identify, such as the underside of the back of her hair (located under the face patch) the crotch (located at the bottom, under the armpit patch) and inner thigh (located near the upper right, above the shoulder, next to the hellstaff). Note the white arrows drawn on the arms and legs are reference lines indicating the front edge of the leg and the outer edge of the arm. The damaged skin shows the version of the powered Bladestaff (such as after a visit to a blade shrine). These, and the Hellstaff, should not be altered, so that they match the models of the weapons awaiting pickup on the map levels.į. The Bladestaff. Kiera does not have this.Į. The Storm Bow. This patch is added to the mirrored left arm. Note that Kiera’s torso armor is one large wrap-around patch that is mirrored.ĭ. Corvus’s right arm-guard. ![]() For Corvus, this is one patch that is not mirrored, like the front and back of his unarmored torso.Ĭ. Front of armor over torso. The basic skin shows the Silver Armor, while the damaged skin shows the Gold Armor. Refer to the skins of Corvus and Kiera below.Ī. Below is an list of some that need explanation. Most patches are easily identifiable body parts, but some are more obscure. Many patches (like the arm or leg) are “mirrored” and used for both halves or parts of the model that are symmetrical. These “patches” are used in Heretic II by wrapping them around the player model. You will notice that the skin is chopped up into patches and arranged rather tightly into a 256×256-pixel square. tga files of the same name in there that you want to keep, since it will overwrite them. m8 files in the same directory, so when you run it during a later skinning session, make sure there are no. m8 file(s) in our working directory, just execute m82tga.exe. It is generally best to start with the basic version. A useful “blank” skin is Reflect.m8 if you’re an advanced paint program user, you can alter the color balance to change the golden hue to a flesh tone, and then paint your new design elements over that.įor first-time skinners, it is easier to just start with Corvus.m8 or Kiera.m8 and make a few small changes before going completely wild. Note that each skin has a basic version with a name like “Skin.m8”, as well as a damaged version, “SkinDmg.m8” and a menu picture, “Skin_i.m8”. m8 files from the Heretic II\base\players directory to our working directory. ![]() Choose a skin or two that you like and copy the. Diehard DOS prompt users may opt to simply type this command in a DOS window (make sure you’re in our working directory): qdata skin1.qdtīefore you make your skin, you will need a template to start from. Skin1.bat Another text file you can create, with the line shown below. The following line is all that is needed: $load base\textures\skin.pcx $mip skin 0 0 256 256 Skin1.qdt This is a simple text file you can create with notepad or your favorite ascii text file editor. You did install the Heretic II toolkit from your CD, didn’t you? Copy this from the Heretic II\toolkit\designer directory. Qdata.exe This tool is the one you will use to convert your skin to the Heretic II format. But for now, the following files should be placed in our working folder: After you become an expert at skinning, you may develop other preferences. ![]() m8 format used by Heretic II places them here by default. This is the best place to put our files and tools, since the program for converting our skins to the. We will do most of our work in the Heretic II\base\textures directory. I use Adobe Photoshop, and find its powerful cut, paste and color manipulation tools especially useful. tga files, allow you to alter them with paint tools, and save the results as. For this you will need a good paint program which can at a minimum open. The most difficult step is actually painting the skins to fit the models and look the way you want them to. Creating new skins for Corvus or Kiera is not especially complex if you have the right tools and follow the steps outlined in this tutorial. With the release of the Heretic II Enhancement Pack, players may now add new skins to the game. ![]()
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